Orbis Ring Flash
The patent-pending ‘light-tunnel’ redirects the light from your flash/strobe transforming it into an incredibly effective ring flash.
A patent-pending 'one-size-fits-most' dock means that the orbis™ works with a huge range of flash/strobes with no need for add-ons.
The orbis™ enables you to take photographs with shadowless quality ring flash light - without the high costs associated with buying or renting a bulky studio ring flash. All you need is a standard flash/strobe unit and an off-camera cord (or other remote triggering method). the orbis™ is handheld so neither impedes your camera system's functionality nor relies on the fragile hotshoe connection.
The orbis™ was designed to give serious photographers an edge; by enabling you to quickly and easily take beautifully lit photographs, and to get the most out of your equipment.
TTL functionality, a great price and all in a ring flash built to last.
The orbis(tm) works with most flash/strobes straight out of the box, with no need for any extra parts or conversion add-ons !
The orbis™ has been tested with the Canon 300TL, 420EX, 430EX, 540EZ, 550EX, 580EX I and II, Nikon SB28, SB600, SB800, SB900, Cosmos 360, Vivitar 283, Olympus FL36R, FL50, Sunpak PF30X and 5000, Sony F56, Minolta 5200 and Sigma 500, Metz 48 and Metz 58 and Pentax AF540.
If your flash/strobe is similar in size and shape to these, it will almost definitely be compatible with the orbis™.
The only common flash/strobes that we know of that don't fit the orbis™ are the Vivitar 285, the 285HV and the Metz 45 which are all slightly too large.
Also please note that the orbis™ is designed to work with standard-design SLR hotshoe flashes with a head that can be tilted back to vertical, so it does not work with the Canon 220EX, Nikon SB400 or the older Metz "Hammerhead" series (Metz 60 etc).
Be sure to read the instruction manual before using your orbis™.
The lens tunnel is 85mm wide, so it works with commonly used Canon 16-35, 24-70, 70-200 (IS and non IS), Nikon 16-35, 24-70 and 70-200 (VR and non VR) and more.